The story follows “fearless optimist. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level. These include the spell name and a. Frozen (Disney) script at the Internet Movie Script Database.
Spell List Index. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level. These include the spell name and a brief and incomplete description of the spell. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed.
![Frozen Innocence Frozen Innocence](https://s-media-cache-ak0.pinimg.com/736x/17/40/7b/17407bf0c4ffb6395e226fbc19ab6e1f.jpg)
Spells in all lists are presented in alphabetical order, except when a spell's name begins with . When you divide the duration, you must divide it as evenly as possible among the targets. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description.
For example, if you are 5th level, your communal spell's duration is 1. The extra 1. 0 minute duration can go to one of the four targets or it is wasted. Level. Spell Name. School. Description. Ablative Barrierconjuration. Surrounds the target with layers of force. Aboleth's Lungtransmutation.
Targets are able to breathe water, freely. Absorb Toxicitynecromancy. You become immune to diseases and toxins, absorb one, and then spread it to others. Absorbing Inhalationtransmutation.
Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud- like effect. Absorbing Touchtransmutation. Caster absorbs an item for 1 day/level.
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Abundant Ammunitionconjuration. Replaces nonmagical ammunition every round. Accelerate Poisontransmutation. Hastens targeted poison's onset.
Acid Arrowconjuration. Ranged touch attack; 2d. Acid Fogconjuration. Fog deals acid damage.
Acid Pit. Mconjuration. Creates a pit with acid at the bottom. Acid Splashconjuration. Orb deals 1d. 3 acid damage. Acidic Sprayconjuration.
Acute Sensestransmutation. Subject gains a bonus on Perception checks. Adhesive Bloodtransmutation. Attackers' weapons stick to your gluey blood. Adhesive Spittleconjuration.
Spit a tanglefoot bag at a creature. Adjuring Stepabjuration. You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Adjustable Disguiseillusion.
As disguise self, but you can change the disguise as a swift action. Adjustable Polymorphtransmutation. As alter self, but you can change the shape as a swift action.
Adorationenchantment. You gain a bonus on Diplomacy checks and performance combat checks. Age Resistancetransmutation. Ignore penalties from old age. Age Resistance, Greatertransmutation. Ignore any penalties from venerable age. Age Resistance, Lessertransmutation.
Ignore penalties from middle age. Aggressive Thundercloudevocation. Flying storm cloud deals 3d. Aggressive Thundercloud, Greaterevocation. Flying storm cloud deals 6d.
Agonizeevocation. Pain encourages an outsider to obey you. Agonizing Rebukeillusion You instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. Aidenchantment+1 on attack rolls and saves against fear, 1d.
Air Breathing. M/DFtransmutation. Breathe air freely. Air Bubbleconjuration. Creates a small pocket of air around your head or an object.
Air Geyserevocation. Blast of air deals 2d. Air Steptransmutation. Tread unsteadily on air, with limitations. Air Walktransmutation.
Subject treads on air as if solid (climb or descend at 4. Air Walk, Communaltransmutation.
As air walk, but you may divide the duration among creatures touched. Akashic Formnecromancy. Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death. Alarmabjuration. Wards an area for 2 hours/level. Alchemical Allocationtransmutation. Gain potion's benefits without consuming it.
Alchemical Tinkeringtransmutation. Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Align Weapontransmutation. Weapon becomes good, evil, lawful, or chaotic. Align Weapon, Communaltransmutation. As align weapon, but you can divide the duration among weapons touched.
Allegrotransmutation. Gain haste while maintaining bardic performance. Allfoodtransmutation.
Turns item up to 5 lbs./level into food. Alter Musical Instrument.
Fillusion. Make one instrument sound like a different kind of instrument. Alter Selftransmutation. Assume form of a Small or Medium humanoid.
Alter Windstransmutation. Increase/decrease strength of natural winds. Amplify Elixirtransmutation. Empowers or extends the effects of any potion or elixir. Amplify Stenchtransmutation. Increase your stench DC by 2.
Analyze Auradivination. Read a creature's or an object's alignment, emotion, health, and magic auras. Analyze Dweomer. Fdivination. Reveals magical aspects of subject. Ancestral Regressiontransmutation. The target drow transforms into a surface elf.
Anchored Steptransmutation. Vines beneath your feet stabilize you but slow you down. Animal Aspecttransmutation. You gain some of the beneficial qualities of an animal. Animal Aspect, Greatertransmutation. As animal aspect, but you gain two animal qualities. Animal Growthtransmutation.
One animal doubles in size. Animal Messengerenchantment. Sends a Tiny animal to a specific place.
Animal Purpose Trainingenchantment. Animal gains a new general purpose. Animal Shapestransmutation. One ally/level polymorphs into chosen animal.
Animal Tranceenchantment. Fascinates 2d. 6 HD of animals.
Animate Dead. Mnecromancy. Creates undead skeletons and zombies out of corpses. Animate Dead, Lessernecromancy. Create one skeleton or zombie. Animate Objectstransmutation. Objects attack your foes. Animate Plantstransmutation.
One or more plants animate and fight for you. Animate Ropetransmutation.
Makes a rope move at your command. Anonymous Interactionenchantment. Creatures forget details about you and conversations with you. Ant Haultransmutation. Triples carrying capacity of a creature. Ant Haul, Communaltransmutation. As ant haul, but you may divide the duration among creatures touched.
Anthropomorphic Animaltransmutation. Animal becomes bipedal. Anti- Incorporeal Shellabjuration.
Incorporeal creatures stay 1. Aspect of the Stagtransmutation+2 AC against attacks of opportunity and increases speed. Aspect of the Wolftransmutation+4 Str and Dex, +2 bonus on trip attacks. Astral Projection. Mnecromancy. Projects you and others onto Astral Plane.
Astral Projection, Lessernecromancy. Limited astral travel. Atavismtransmutation.
Animal gains advanced creature simple template. Atavism, Masstransmutation. One animal/level gains advanced template.
Atonement. F, Mabjuration. Removes burden of misdeeds from subject and reverses magical alignment change. Augury. F, Mdivination. Learns whether an action will be good or bad. Aura Alterationillusion. Masks a creature's or an object's alignment, emotion, health, and magic auras.
Aura of Cannibalism. Mnecromancy. Gain temporary hp from creatures of the same creature type and at least one subtype as you. Aura of Doomnecromancy.
Creatures in your aura become shaken. Aura of Greater Courageabjuration. Increases strength of a paladin's aura of courage. Aura Sightdivination. Alignment auras become visible to you.
Aversionenchantment. Cause the target to avoid an object or location.
Awaken. Mtransmutation. Animal or tree gains human intellect. Awaken Construct.
Mtransmutation. Grant a construct humanlike sentience. Babbleenchantment. Target becomes nauseated and causes nearby creatures to become fascinated. Badger's Ferocitytransmutation. Weapons are keen while you concentrate. Baleful Polymorphtransmutation.
Turns subject into harmless animal. Ball Lightningevocation. Flying balls of lightning deal 3d. Baneenchantment. Enemies take –1 on attack rolls and saves against fear. Banish Seemingabjuration. Dispels touched illusion or a creature's change in form.
Banishmentabjuration. Banishes 2 HD/level of extraplanar creatures. Banshee Blastnecromancy. Cone deals 1d. 4 per level and panics creatures. Bard's Escapeconjuration.
You and allies escape an emergency by teleporting to safety. Barkskintransmutation.
Grants +2 (or higher) enhancement to natural armor. Barrow Hazenecromancy. Fog obscures the vision of others and extends the range of your hexes. Battle Tranceenchantment. You are transformed into a single- minded force of destruction. Battlemind Linkdivination. You and an ally gain attack and AC bonuses.
Bear's Endurancetransmutation. Subject gains +4 to Con for 1 min./level.
Bear's Endurance, Masstransmutation. As bear's endurance, affects one subject/level. Beast Shape Itransmutation. You take the form and some of the powers of a Small or Medium animal. Beast Shape IItransmutation. You take the form and some of the powers of a Tiny or Large animal.
Beast Shape IIItransmutation. You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Beast Shape IVtransmutation.
You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Beastspeakdivination. Speak normally while in animal form. Beguiling Giftenchantment. Subject immediately accepts an offered item and uses it.
Bestow Aurasabjuration. Transfer your paladin or antipaladin auras to another creature. Bestow Cursenecromancy–6 to an ability score; –4 on attack rolls, saves, and checks; or 5. Bestow Graceabjuration. Subject gains bonus on saving throws equal to Cha modifier. Bestow Grace of the Championtransmutation. Target gains paladin abilities for 1 round/level.
Bestow Insightenchantment. Target gains a +2 insight bonus and is considered trained in one single ranked skill. Bestow Weapon Proficiencyenchantment. Grants a creature proficiency in a single weapon for short period of time. Bilocationconjuration. Exist in two places at once. Binding. Menchantment.
Utilizes an array of techniques to imprison a creature. Binding Earthtransmutation. Areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain. Binding Earth, Masstransmutation. Functions as binding earth, mass. Black Marknecromancy. Functions as a mark of justice.
Black Tentaclesconjuration. Tentacles grapple all creatures within a 2. Buoyancytransmutation. Targets easily float on water. Burning Gazeevocation.